A Magician's Tale
Imagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals
A Magician’s Tale is a Sandbox campign for Ars Magica 5th Edition
It will have limited troupe style play (one primary GM with other players taking turns for occasional plot threads and stories) Its main conceit comes from the recently published sourcebook Apprentices and have the players run their characters from 8 year old apprentices to ancient Archmagi.
In a standard campaign all players control a Magus, a Companion and various Grogs.
In a Magician’s Tale players will start out with an Apprentice and Grogs as well as having a role as a ‘Masterguide’ (see below). As play progresses and their apprentices become Magi it is intended that players will discover and ‘adopt’ an NPC to play as a companion.
Apprentices and Masters
At the start of the campaign each player’s future Magus is a mere 8 years old beholden to a ‘Master’ who is instructing them in the ‘Arts of Magic’. Each player has another player as a ‘Masterguide’ who will help roleplay their Master and will eventually run their wizard’s gauntlet. The Masters are designed in a collaborative process between the player, the Masterguide and GM. In terms of stats, Masters do not have full character sheets, instead they have a number of variables which affect how good a teacher they are, the player gets to choose his Master’s house and one or two areas of magical competence, and the Masterguide gets to choose another one or two areas of competence. Virtues and flaws chosen by the apprentice player also have an impact.
Master are quasi-NPCs under the GM’s oversight
The Campaign starts in the year 1189 AD in the Greater Alps Tribunal. It is intended that the players will one day found their own covenant but for now the haunted and crumbling spires of the covenant of Castellum Mysterium in the Greater Alps Tribunal are their home.